Gaming Collections: Gaming Literature
Journals related to gaming:
Harvard Business Review is written for upper level management. Presents analysis of management problems and helpful commentary on advanced thinking and practice in all fields of management and administration.
Kyklos includes papers and analysis on topical economic and/or social issues, and theoretical propositions supported by econometric tests, historical or circumstantial evidence for the economically educated reader.
Economics of transition publishes high-quality, refereed articles on the economics of structural transformation, institutional development, and growth. It presents innovative theoretical work and econometric analyses of the process of economic reform and its macroeconomic effects. The journal aims to promote new thinking on how institutions and institutional change can be analyzed and measured and how their impact on aggregate economic performance can be evaluated. In particular, the journal seeks original empirical and theoretical analysis of the experience of the transition economies of Central and Eastern Europe and the CIS, China and Vietnam, as well as enlightening studies of reform and institutional change in other emerging market environments, including India and Latin America. The journal publishes symposia and regular book reviews.
Game Developers magazine is a monthly publication that delivers technical, how-to articles to professionals creating hits for the PC, console and arcade.
Electronic Gaming Business covers the ever-changing and lucrative gaming market. Provides access to the data and the people driving the electronic gaming market.
Human Technology is an interdisciplinary, multiscientific journal focusing on the human role in our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of revealing current issues regarding the human dimension of evolving technologies, and then providing new ideas and effective solutions for addressing the challenges.Focusing on both everyday and vocational life, the journal is equally interested in the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology.
Computer Gaming World covers the tradition & culture of computer gaming by providing reviews, previews & strategies for core gamers.
Books owned by IU gaming researchers:
Synthetic worlds : the business and culture of online games. Castronova, Edward. GV1469.15 .C43 2005. Undergrad
Other print and electronic books relevant to gaming:
Neo-Baroque aesthetics and contemporary entertainment [electronic resource]. Ndalianis, Angela. World Wide Web
100 videogames. Newman, James. GV1469.3 .N47 2007. Public Health Library
The kids are alright : how the gamer generation is changing the workplace. Beck, John C. GV1469.3 .B435 2006. RC
Gaming hacks. Carless, Simon. QA76.76.C672 C37 2005. RC
Videogames [electronic resource]. Newman, James. World Wide Web
Neo-Baroque aesthetics and contemporary entertainment. Ndalianis, Angela. PN1995 .N374 2004. RC
Credit 00 : I love game graphics. Kusano, Tsuyoshi. T385 .K875 2003. Fine Arts
The video game theory reader. Wolf, Mark J. P. GV1469.3 .V57 2003. SWAIN
Trigger happy : videogames and the entertainment revolution. Poole, Steven. GV1469.3 .P66 2000. Undergrad
Massively multiplayer online role-playing games : the people, the addiction and the playing experience. Kelly, R.V. GV1469.17.S63 K45 2004. Undergrad
Reset : changing the way we look at video gamee. DeMaria, Rusel. GV1469.3 .D455 2007. Public Health Library
Designing character-based console games. Davies, Mark. QA76.76.C672 D387 2007. SWAIN
Unit operations [electronic resource] : an approach to videogame criticism. Bogost, Ian. World Wide Web
The game maker's apprentice [electronic resource] : game development for beginners. Habgood, Jacob. World Wide Web
Real-time interactive 3D games [electronic resource] : creating 3D games in Macromedia Director 8.5 Shockwave Studio. Partridge, Allen R. World Wide Web
Game design : from blue sky to green light. Todd, Deborah. QA76.76.C672 T63 2007. SWAIN
Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer. Thompson, Jim. QA76.76.C672 T49 2007. SWAIN
Game development essentials. Game interface design. Saunders, Kevin. QA76.76.C672 S29 2007. RC
Game character animation all in one. Oardew, Les. TR897.7 .P337 2007. SWAIN
The game maker's apprentice [electronic resource] : game development for beginners. Habgood, Jacob. World Wide Web
